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LightWave 3D is the perfect combination of power, speed and value.
Easy to learn and
use and versatile enough for any application. LightWave is a
complete modeling,
rendering and animation system used extensively in broadcast
television production, film
visual effects, video game development, print graphics and
visualization. LightWave
offers extensive platform support including, Windows 32-bit, Windows
64-bit and Mac.
LightWave also offers full support of systems with multi-core
processors. In addition to
LightWave’s highly regarded photo-real render engine each license
comes with 999 free
render nodes, making it the most affordable, efficient render
pipeline option on the
market.
LightWave 3D® is a complete modeling, animation and rendering
solution. Its native renderer is unparalleled and serves as the
centerpiece in the production pipeline of many facilities both large
and small. Render nodes are free and set up is quite
straightforward. LightWave Modeler excels both as a subdivision
surface and a polygonal modeler, fast, efficient and again,
straightforward in functionality. In addition, an industry leading
node-based texturing and shading system allows you to create any
look you desire - quickly and easily.
At NewTek, our mission is to develop cutting-edge and
feature-rich products which allow ordinary people to do
extraordinary things. We have a history of revolutionizing the
industry with powerful, easy to use tools that work like you do -
and don't break the bank in the process. It is our mission to make
it realistic for you to realize your dreams, no matter where they
take you, from architectural visualization, to independent
production and major studio visual effects.
You'll find LightWave is the most complete and robust 3D system
right out of the box anywhere at any price. It is a thriving,
dynamic system, ever evolving to meet the needs of our users. We
work closely on a day-to-day basis with LightWave artists so that we
know exactly what you are trying to accomplish. The LightWave
renderer is first class and infinitely easier to set up and use than
any other, not to mention the fact that unlimited render nodes are
free.
We take great pride in the fact that LightWave artists have won
more Emmy Awards than those using any other package. We are proud of
the fact that our user community is the most passionate, most active
and most helpful in the industry. LightWave is more than a 3D
program, it is a business, it is an art form, it is a film, it is a
game, it is realistic, it is cartoonish, it is moving, it is
still... it is whatever you make of it.
LightWave is in the midst of a major renaissance driven by the
needs of 3D artists worldwide. Vast improvements have been made to
the system in the LightWave v9 development cycle. A large troupe of
LightWave artists contribute to the development efforts through the
Open Beta program, where registered owners of LightWave v9 gain
early access to the software for testing and feedback. As a result,
the LightWave v9 series, including the recent LightWave v9.5, has
seen the addition of the following benefits:
Character Animation Enhancements:
- FiberFX: Complete hair and fur solution for all
platforms.
- Collada, FBX and OBJ I/O support: Improved
compatibility with other applications.
- Enhanced IK and Animation Systems: Provides improved
character animation controls.
Rendering:
- IES Lighting: Accurately duplicate physical lights
from manufacturers’ datasheets.
- Radiosity Cache: Unique animated and static caching
with size multipliers.
- Photoreal Motion Blur: Artifact-free live action
blur as if photographed with film
- New anti-aliasing methods: Greater control for
balancing quality with render speed.
- New global illumination and radiosity: Easily create
photorealistic scenes, sharacters and products while
simulating the effect of real-world lighting in
photography.
- Progressive previews for global illumination:
Provide immediate feedback
- Implementation of state-of-the-art BSP/KD Tree
Algorithm: Provides much faster and more efficient
raytracing; bigger scenes render a lot faster.
- Improved multi-threading with dynamic segmentation:
Insures maximum use of available CPUs, optimizing render
times.
Adaptive Pixel Subdivision:
- Speed increases many times over previous versions of
LightWave: More efficient render times for today's
increasingly ambitious high polygon-count scenes for
production.
- Adaptive subdivision of a mesh based upon distance
from the camera and visibility: Allows for effective use
of system resources for workflow viewing versus
rendering.
- APS Choice: Per Object, Per Polygon and Per Pixel:
Provides the widest range of flexibility.
Advanced Camera Tools:
- RealLens Camera: Physically correct cameras allow
recreation of any real-world camera lens for matching
footage rendered in LightWave to real-world photography.
(a must for compositing CGI and real footage together)
- New rendering technology produces scenes using
arbitrary camera lenses and warps: Create fantastic
effects such as: camera plane deformations, arbitrary
projections, UV map generation, true orthographic
rendering, space warp simulations, lens distortion
duplicating real-world lenses or "imaginary" lenses and
one-camera 360° panorama rendering.
Node Editor:
- New subsurface scattering materials and shaders:
Accurately simulates lighting and shading for materials
such as marble, milk, etc., as well as a specific and
easy to use material for skin shading.
- Material Nodes: Conductor, Dielectric, Delta and
more: Allow for the creation of physically accurate
surfaces such as glass, liquid and metals quicker and
easier than ever before.
- New Make Material and Standard Nodes: Allow for
conbination of shading models and other node maps to
create your own distinct material.
- Blinn, Oren-Nayar, Ambient Occlusion and other
shading models: Provide unlimited shading possibilites.
- Shaders for sub-surface scattering & anisotropic
specular & reflection shaders: Allow for easy-to-use
chromatic dispersion in surfaces, and offer spectacular
visual impact.
- Support for normal maps from ZBrush® 2 and Mudbox™:
Adds incredible detail to low-poly models via
displacement.
- Workflow flexibility: Nodes can be used freely with
layers and even shader plug-ins.
- Full support of native controls and envelopes: Best
of both worlds when texturing materials - quick and easy
traditional layers and powerful and flexible nodes.
- Full SDK support: Allows third-parties to create
nodes (including shading models) and for third-party
renderers to interface with and query nodal shaders. A
vast selection of third-party nodes and cameras is
already available.
Modeling:
- Improved editing performance: Create and edit your
models and meshes faster than ever before.
- New screen drawing system in OpenGL: See the results
of your changes faster than ever before.
- Catmull-Clark subdivision surfaces: Expand and
simplify the modling workflow by widening subdivision
capabilities to include edges, edge weighting and
n-gons.
Other LightWave Benefits:
- Native 64-bit support: Ability to access more RAM
allows for creation of more complex and realistic
scenes, as well as production at higher resolutions for
film, high-definition television and print.
- Multiplatform: Provides complete operating system
flexibility from work to home: Windows 32-bit, 64-bit,
Mac Universal Binary.
- Dual & Multicore support: Allow you to tap into the
full power of the latest advancements in hardware
technology.
- Unlimited Free Render Nodes: Make photorealistic
rendering affordable across a large network.
- Free technical support: Saves time and money.
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